It doesn’t exist without the original work. “The mod has to run on the original work. He emphasized that since mods are derivative of the games they alter, there isn’t much of a case against such guidelines. Richard Flamm, a long-time legal consultant and former general counsel for Nintendo, spoke with Digital Trends about the policy. If a player creates a popular mod like DOTA, no one other than Blizzard would be able to snatch up the rights like Valve did. That game has since become something of a phenomenon, positioning itself as a cornerstone in the modern e-sports scene.īlizzard’s new policy for Reforged ensures that won’t happen again. The rights to that franchise were later picked up by Valve, who went on to create the wildly popular DOTA 2. Back in 2003, a player used the game’s custom tools to create Defense of the Ancients, which quickly became a popular competitive mod and sparked interest in the MOBA genre. While the idea of a company owning any content you create in their game is nothing new, it’s significant in the context of Warcraft III. The rules also state that Blizzard can take down any content deemed unlawful or obscene, adding a way to shield players from abusive or hateful conduct. Back in Warcraft III’s heyday, several popular mods featured third-party content, making this new rule particularly contentious for the modding community. The rest of the policy is somewhat straightforward, with rules in place that give Blizzard the right to take down any content that uses unlicensed content. Microsoft has acquired Activision Blizzard: What does that mean for you?īlizzard and NetEase reportedly cancel a Warcraft mobile MMO These Activision Blizzard games need to come to Xbox Game Pass this year
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